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Brandon (US)
Level designer
Having grown up in the Pacific Northwest, Brandon has a love for both nature and technology. When he wasn't carving his way through the neighborhood forests with his friends until the street lights came on, he was playing games like Unreal Gold, Perfect Dark, Ocarina Of Time, and Half-Life. With no formal education in game design, he's been self-taught while working blue collar jobs in manufacturing and construction. Since joining the team in 2010 as a Level Designer, he has continued to grow his skillset to include 2D Texture Art and 3D Environment Art. When the need arises, he also assists with writing, particle systems, and rudimentary prop animations on the rare occasion.

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